Render+ 0.8


After several months of work, version 0.8 of Render+ is finally ready! This is a mostly technical release, focusing more on code and documentation quality. There are some cool features for users included though


  • Major code refactor. All the code is now organized into modules, code duplication has been reduced.
  • More robust error handling
  • Email Notifications.
  • Export Stats to CSV file.
  • Much improved documentation for users and developers.
  • New samples for post/pre actions in docs.
  • Clone override button. Custom Overrides can be quickly copied to all render jobs with one click.
  • Colored output in terminal (only Linux)
  • Generate support log setting. Enabling this feature will write a detailed log file while using R+, useful to help solve issues/bugs.
  • Render jobs using external blends no longer require an output path. You can leave it blank to make R+ use the output set in the external blend.
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Understanding color ramp modes

In today’s tip we’re going to take a closer look at the gold old color ramp node.

The color ramp node in (ramp setting in BI) lets you map an image or texture to a color gradient. The gradient is defined by 2 or more color stops. How the color in each stop transitions into the next is defined by the mode. The different modes give the ramp a lot of flexibility and power, though we don’t often talk about them.

Let’s check how the different modes work by checking them on a simple voronoi texture. Don’t worry, I won’t go into any of the math behind these because my brain melted from just looking at the equations. I’ll include the Wikipedia links below if you want to investigate further.

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Cycles studies Vol. 1


Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading. These are inspired by Reynante Martinez’s work, I hope to make more in the future. I also took the chance to play with True Displacement. They are not super useful for real world work, but the node networks are full of little tricks and things to learn.

The galaxy image is from pixabay

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Render+ 0.7 out now!


Hi guys, the new version of Render+ is finally out! This version includes a completely new implementation of batch renders that allows them to run independently of Blender (you can close it, or switch to another file while running a batch). The UI doesn’t freeze anymore and you can cancel batches now too.

Other additions include custom overrides (you can change anything in the scene), global batch settings, RSS and a new slots menu (replacing the old “Cycle slots” feature).

Check the full changelog below

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Making UiLists in Blender


Hello fellow Pythonistas, in this tutorial we’ll find out how to use UILists in our scripts and add-ons. If your users need to handle large amounts (or variable) amounts of data, this is the widget you want.

While you could just use a loop to draw widgets UILists have several benefits over custom-made solutions, like filtering, searching and managing space correctly (less scrolling). It’s also how it’s done throughout the UI, so you can stay consistent with the rest of Blender.

By the way, I’m assuming you already know your way around the BPY and Python. This is an intermediate tutorial.

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Render+ 0.5


Hello fine folk, there’s a smell of new Render+ in the air.

New features

  • Batch Rendering
  • Automatically move to the next rendering slot
  • Code clean-up

Batch render is probably the largest feature I’ve worked on for R+. It can override scene settings and do custom frames, sizes, renderlayers, cameras and more. All from the comfort of a panel in the render properties.

I’m still not 100% happy about it though, since I couldn’t get past some limitations of the API that make the interface freeze while rendering. I’m trying some ideas to get around it but it will be pretty involved (if possible).

If you’ve already bought version 0.4 you can login into your account and go to the downloads page to get the new version.

Get Render+ in the Blender Market