You’ll need some textures from Lost&Taken to render this
Hi guys, I’ve been wanting to post quick sketches/scenes for a while but always found an excuse for not doing it. That ends now! Here’s the first scene, done over the weekend.
Hi guys, the new version of Render+ is finally out! This version includes a completely new implementation of batch renders that allows them to run independently of Blender (you can close it, or switch to another file while running a batch). The UI doesn’t freeze anymore and you can cancel batches now too.
Other additions include custom overrides (you can change anything in the scene), global batch settings, RSS and a new slots menu (replacing the old “Cycle slots” feature).
Check the full changelog below
Hi readers! Here’s a theme I’ve been tweaking for the last month or so. Hope you enjoy it.
Nodes are color-coded so it’s easier to understand how the nodetree flows.
Hello fellow Pythonistas, in this tutorial we’ll find out how to use UILists in our scripts and add-ons. If your users need to handle large amounts (or variable) amounts of data, this is the widget you want.
While you could just use a loop to draw widgets UILists have several benefits over custom-made solutions, like filtering, searching and managing space correctly (less scrolling). It’s also how it’s done throughout the UI, so you can stay consistent with the rest of Blender.
By the way, I’m assuming you already know your way around the BPY and Python. This is an intermediate tutorial.
Hello fine folk, there’s a smell of new Render+ in the air.
Batch render is probably the largest feature I’ve worked on for R+. It can override scene settings and do custom frames, sizes, renderlayers, cameras and more. All from the comfort of a panel in the render properties.
I’m still not 100% happy about it though, since I couldn’t get past some limitations of the API that make the interface freeze while rendering. I’m trying some ideas to get around it but it will be pretty involved (if possible).
If you’ve already bought version 0.4 you can login into your account and go to the downloads page to get the new version.
This is a modern museum foyer I designed as home for the Arch Academy. It still has some kinks and looks pretty empty without people, but I think it’ll let it rest and move on to something else for now.
After a small hiatus, a new version of Render+ is released! R+ is also going Pro, you can now buy it in the Blender Market. Sales will fund more advanced features like Batch Rendering, better testing and support.
I’ve recently spent some time learning rigging from the Humane Rigging videos in Blender Cloud and started to wonder how they could be used for mograph.
Nathan Vegdahl makes some interesting points about automating as much as possible to avoid counter-animating and keeping a low keyframe count. All the rotation movements in this animation are driven, only scales and the logo glitching are fully keyed. It’s still a little messy, but way easier than keying everything!
It’s been a while (again) since my last post, I’ve been working on my sculpting in Blender. Hard surfaces still look wonky, but it’s slowly improving! Here’s some of my recent sculpts
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
This will animate a lot better once 2.71 is released (with the new bevel animation options). Too bad the buildbot build was crashing on me though, I had to render this with 2.70 (at least for now) :P